Pros: The hybrid model is good for some roles, especially in the early stages of a game development project. I appreciated the two WFH days a week. It helps manage the commute to the Redwood City, CA office.
Cons: During crunch times, flexibility goes out the window. As an Associate Game Designer, you're expected onsite more often, which is tough. The 3-day in-office mandate feels rigid for a big corporate gaming industry studio, even when tasks could be done remotely.
Advice to Management: Re-evaluate the strict hybrid model, especially for roles that don't require constant physical presence. Trust teams to manage their own sprint cycles and WFH needs.
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